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Игры Steam / Aeon's End - The Depths
Aeon's End - The Depths
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Для запуска требуется Steam-версия игры Aeon's End

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Aeon's End - The Depths

Aeon's End - The Depths

Handelabra Games Inc. • Приключенческие игры, Инди
200 ₽
Цена в регионе Россия
Лучшая цена: 8 ₽ (Турция (TRY))
Открыть в Steam

App ID: 1596830 • Доступно в Steam

Дата выхода 18 мая. 2021 г.
Жанр Приключенческие игры, Инди
Платформа Windows, macOS, Linux

Детали

Платформы
Windows macOS Linux
Языки
английский
Особенности
Для одного игрока Для нескольких игроков Кооператив Кооператив (общий/разделённый экран) Общий/разделённый экран Доп. контент Достижения Steam Steam Cloud Статистика Remote Play Together Семейный доступ

Системные требования

Минимальные
Дополнительно: No additional requirements

Цены по регионам Steam

Экономия до 192 ₽
1 🇹🇷 Турция (TRY) ЛУЧШАЯ
-96%
2.99 TRY
8 ₽
2 🇷🇺 Россия (RUB) ВАШ
200.00 RUB
200 ₽
3 🇺🇦 Украина (UAH)
+8%
124.00 UAH
216 ₽
4 🇰🇿 Казахстан (KZT)
+23%
1,500.00 KZT
247 ₽
5 🇧🇷 Бразилия (BRL)
+31%
16.99 BRL
261 ₽
6 🇺🇸 США (USD)
+95%
4.99 USD
390 ₽
7 🇪🇺 Европа (EUR)
+124%
4.99 EUR
448 ₽

Цены обновлены: 22.07.2026 16:24 МСК

Вы можете сэкономить 192 ₽ (96%)

Самая выгодная цена на Aeon's End - The Depths доступна в регионе Турция (TRY). Покупка через наш сервис позволит вам получить игру за 8 ₽ вместо 200 ₽.

Купить Aeon's End - The Depths за 8 ₽

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Об игре Aeon's End - The Depths

The Depths expansion includes 1 new nemesis to defeat, 3 new breach mages, as well as new gems, relics, and spells for the market.

Deep within the earth, lost in the labyrinth of shadows, the Horde-Crone has awakened the troggs to reclaim the ancient city of Gravehold.

The Depths expansion includes:
Horde-Crone - nemesis
Nym, Reeve, and Zhana - playable mages with unique starter cards
One gem - Banishing Topaz
Two relics - Transmogrifier & Vim Dynamo
Five spells - Combustion, Devouring Shadow, Disintegrating Scythe, Monstrous Inferno, & Void Bond

Mages:



Reeve
I lost the arm to tainted jade. I felt it creeping through my arteries and lopped it off without a thought. Best to lose the arm and keep the rest, no?

Kadir says I was born for this, meant to live here and now in this damnable hole in the ground to fight these things. And she has the right of it. This is who I am, what I am: a blunt instrument to be used against monsters. My life matters not for much more than that. And I am at peace with it.

Whenever those bells ring I feel my heart swell as I heave my chopper from its sheath. I smell the air burn as the breach opens and I cannot run there fast enough. We all have a purpose, a gift to give. This is mine.

Nym
The Nameless... what a stupid name for these things. It makes no sense. It's just frightened people trying to understand something they don't. Monsters. That's what these things are. Nothing more, nothing less.

Malastar says respecting one's foe is the straightest and clearest path to defeating them. But why would I respect monsters? Malastar is wrong. Respect is a useless concept in this fight - I have no respect for those freaks and I have turned as many of them to cinder as anyone.

A lot of people are afraid of "The Nameless," but not me. They think I am too young to know what fear is, but really, fear is the only thing we younglings know. But I choose not to fear them any more. I won't give them anything other than my fire.

Z'hana
Through the flames I could hear them calling for me. My mother, my father. Their voices drowned in fire and smoke... That was the day I lost my family. That was the day I discovered I was a mage.

My philosophies on The Nameless are even less popular than Xaxos'. Many times I have slept in the crypts for things I have said to others. But many more nights I have fought back the dark, side by side with those who have locked the crypt door behind me.

I have journeyed to the cave mouth many times, sitting in the weak light that somehow manages to penetrate the mountain of rubble that bars our way back to The World That Was. Each time I go, I remove a stone. If they catch me, the crypts await. But I always go back, removing another stone and yet another. One day I will seek whatever awaits me beyond this place. One day I will remove the last stone.

Horde-Crone:


In the ancient time, before our kind, the troggs walked The World That Was. From what the elders remember of the lost tales, there were three great tribes, each with a purpose. The Yud were keepers of life, gifted in the art of creation, molders of flesh. The Orp were beings of shadow, masters of ruination and death, the counterweights on the scales of life, against which the Yud were balanced. And the Zom were neither light nor dark, but instead were dreamers with great minds.

The world was unforgiving and empty then, but malleable, a great marble to be chiseled and shaped as they saw fit. And though the tribes were each different, they lived in great harmony. The world flourished and faded, developed and dreamed, much the way worlds are supposed to. Eventually the world they wove was complete and no longer needed them, so they journeyed into the black of this very cave, to this very city, to sleep and be forgotten.

Now The Crone has stirred the troggs from their slumber. Awakened with new and malicious purpose, they issue from the infinite depths of the cave in their hordes, eager to take back their ancient city and undo their own great feats. And who are we but immigrants here in Gravehold, in this world they made for us? Are we not their children in some measure? Is it not their right to take it all away?

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